The Sickle Dances

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The Sickle Dances

Post by BloodDiamond on 2011-12-22, 03:53

Comming from various missions from Tyburn Graves the group were shoved together and crammed in a spacecraft...

After getting through the hells that is the red cages, the group is sent on a simple purge mission in the outer regions, to be redirected to sinophia. This backwater world is covered by murders.
After dealing with the murders the PC's are abandoned on Mara, a forsaken world.
Having transferred to Dusk via the Warp the characters head to the next mission.
Clearing the Joyous Choir of they're somewhat heretical founder, has not stopped their impassioned advance

This will be running 12AM to 4PM Saturday in B40.


Last edited by BloodDiamond on 2013-01-24, 12:03; edited 5 times in total (Reason for editing : Updating info)
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Re: The Sickle Dances

Post by Niko on 2011-12-23, 07:26

This is the game that I partake in, yes? Forgive the derp, but I have not been informed that it had a title.

CIM exams are January 11th and 13th.
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Re: The Sickle Dances

Post by BloodDiamond on 2011-12-23, 20:04

i have said that your running haarlocks legacy when your around i'm sure, in any case it needs more of a distinction than 'my little game'

so at present any time after the 13th is good, excellent.
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Re: The Sickle Dances

Post by Niko on 2011-12-25, 01:43

In my defence, I rarely pay attention.
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Re: The Sickle Dances

Post by Wyn_Ryu on 2012-01-04, 22:40

Not paying attention shouldn't be a good defence.
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Re: The Sickle Dances

Post by Niko on 2012-01-13, 00:07

It's a better defence than "I AM DERP."
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Re: The Sickle Dances

Post by BloodDiamond on 2012-02-06, 20:04

game is now hopefully going to be running friday 1PM to 5PM

anyone remember anything other than the distuction of church property?
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Re: The Sickle Dances

Post by Niko on 2012-02-06, 20:20

- Arrived at Cathedral.
- Helped priests repair various things.
- Looked for banker, who apparently ran a stall in the market with no wares, yet was constantly thriving with business.
- Rumour: Part of the cathedral roof collapsed and killed somebody, priests covered it up.
- Investigated rumour, no evidence to support it.
- Found widow of body in first barge, brought remains to cathedral for burial.
- Priests encouraged "The no pants dance" between the two psykers.
- Members of party were found to be carrying a virus in their blood, treated all members who tested positively.
- While entertaining themselves, certain members of the party damaged parts of a pew in the cathedral. The offending parties were rendered unconscious by the Sister of Battle.

That's all I can remember.
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Re: The Sickle Dances

Post by BloodDiamond on 2012-02-07, 09:41

you've forgotten the other rumour, but lynne should remember that...

otherwise that covers it...
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Re: The Sickle Dances

Post by Wyn_Ryu on 2012-02-08, 20:25

other forgotten rumour: a person (Lynana Yantra) was said to have seen the murder of Sokken and is now running for her(?) life.

P.S. lol at it being described as "The No Pants Dance" though it may not have happened, thank god for Fate Points!
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Re: The Sickle Dances

Post by BloodDiamond on 2012-02-13, 21:12

Can people say what happened, mostly for the people who missed parts of the last session due to the odd timing
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Re: The Sickle Dances

Post by Niko on 2012-02-18, 12:57

Niko's Session Summary - 17/02/2012

  • The party was bombarded by a military aircraft/spacecraft. The craft attacked an unseen target nearby, then departed.
  • Psyniscience revealed that the warp was prevalent on the attacking craft.
  • Rumour: District 13 was being demolished.
  • Every party member received a vox comm directing them to District 7.
  • The party went to D7. Constantine had also been summoned to D7.
  • A platoon of 25 guardsmen arrived in 5 Rhino APCs and opened fire on Constantine.
  • Constantine was rescued by the Sister of Battle. The guardsmen did not respond to commands and opened fire on the party. They were also brimming with warp.
  • The Sister of Battle engaged the guardsmen in CQC, the Arbitrator and the two Psykers attacked from the shelter of a nearby building.
  • Chewie 'n' Church (Liam and I) commandeered one of the Rhinos.
  • The warp guardsmen were defeated.
  • Exeunt Cailean.
  • Party went to the Arbitrator Tower(?).
  • Sister of Battle and Psykers stealthily entered via an upstairs window, Chewie 'n' Church stayed in the Rhino outside as backup.
  • Tower party engaged in an illusion of a Demon.
  • Tower party encountered the Marshall, who had lost his mind due to extensive exposure to Demons. SoB "disposed" of him.
  • Tower party discovered Demonic Mirror, broken by the SoB, but not completely shattered.
  • Devine intervention - everyone gained a fate point.
  • Inquisitorial Kill team ambushed Chewie 'n' Church. Church escaped the Rhino, only to be incapacitated by hostiles.
  • Chewie drove the Rhino through the tower, demolishing it and removing hostiles from the roof of the vehicle.
  • Chewie 'n' Church rescued by Tower party.
  • Exeunt Niko & Lynne


Lots of details will be omitted, some will be incorrect, and someone else will have to write up what happened after I left, but this should cover the majority of what happened.


Last edited by Niko on 2012-02-19, 10:36; edited 1 time in total
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Re: The Sickle Dances

Post by Whisper on 2012-02-19, 10:01

Greetings,

Loot found on the Inquisitorial Squad, for those of the immoral disposition.

Light Enforcer Carapace
Bolt Pistol
Power Sword
Storm Trooper Carapace
Boltgun
Chainsword
2 Blind Grenades
Storm Coats x2
Infrared Goggles x1
Respirator x3
Microbead x3
Stunner x3
Syn Skin
Cameline Cloak
Angelus Bolt Carbine
Hand Cannon

Each Person in the group also gains the following, for our work on Sinophia.

A Ceremonial golden mace
1000 Thrones
The Sinophian Blood Laurel

On a personal note I am obliged regardless of my personal feelings to donate my 1000 thrones to the Cathedral.

Regards,


Peter.
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Re: The Sickle Dances

Post by Niko on 2012-02-19, 10:32

Not sure what most of that gear is, but I'm sure there'll be something there that would be better served in the hands of the Inquisition, namely the resident marksman. Tempted to explore some bolt weaponry, but I'm moving into the Scout > Marksman > Sniper career path, so I'd be looking for something a little more... subtle.

Also, what was the fate of The Penetrator?
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Re: The Sickle Dances

Post by Whisper on 2012-02-19, 10:51

Greetings,

On a more mission related note the Psyker of the inquisitorial group managed the escape, mainly because I could not see him. I believe only Michael could.

As far as the city itself and our mission is concerned, the city is still recovering. Not sure if bad things are continuing to happen but the bad environmental effects forcing us to stay on planet appear to have dissipated.

The Angelus Pattern Boltcarbine, Cameoline Cloak and Syn Skin could all be employed well in a covert/sniper roll, mainly because that was what they were used for before. I was shot at several times by their own sniper.

Regards,


Peter.
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Re: The Sickle Dances

Post by BloodDiamond on 2012-02-20, 20:32

mirror is in 13 shard, any plans for it?

also peter you need do the seromony for claire...

things nic may find usefull as 'sniper'
Storm Coats-i'll have to find the rules
Infrared Goggles-i'll have to find the rules
Syn Skin-good for hiding
Cameline Cloak-good for hiding
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Re: The Sickle Dances

Post by Niko on 2012-02-21, 01:00

Well I'm gonna call dibs on the stealth gear & goggles for now. I don't see how anyone else would need it more. Would like to claim some of the other stuff, but really just to sell/add to my armory, so I'd be willing to let them go.
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Re: The Sickle Dances

Post by TokenIrish on 2012-02-21, 10:49

I stole one of the pair of goggles as I need to hide my sudden mutations from Peter but since he's given me another chance I don't really need them any more other than looking badass that is
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Re: The Sickle Dances

Post by spykydude on 2012-02-21, 11:12

So I wouldn't mind some of this loot and so in order of preference for what I am allowed to grab.

Storm Trooper Carapace
Chainsword
Boltgun
Respirator x1

Obviously If i'm only allowed one thing I would prefer the storm trooper carapace.
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Re: The Sickle Dances

Post by Niko on 2012-02-21, 11:59

Seems fair. Have no need for any of the stuff Liam's taking.
Michael - there's only one pair of goggles, but my omni-scope should suffice instead, should you want to keep the goggles for seeing ALL THE THINGS and to not stand out in crowds/piss off Peter/look badass.
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Re: The Sickle Dances

Post by TokenIrish on 2012-02-21, 12:12

There were 2 found but I took one if anyone needs it... I'm mutated and proud god damn it
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Re: The Sickle Dances

Post by Niko on 2012-02-21, 12:21

Ah, okay. Peter listed just one, but presumably that's because you took the other pair.
My dibs remains, unless someone else has a better use.
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Re: The Sickle Dances

Post by BloodDiamond on 2012-02-21, 19:49

Micheal-just be clear you are better off with the goggles-just incase you run into others that may take offense to your mutation, or some other you can't see my eyes method

friday slot will be downtime for liam/nic/mark/caliean and if nothings running the second slot will be the opt in mission

you all get individual sommons...(inquisitor Varlaka i think)
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Re: The Sickle Dances

Post by Wyn_Ryu on 2012-02-21, 20:41

Here's a list of things that I wouldn't mind getting from the loot;

Light Enforcer Carapace
Respirator
Stunner
Cameline Cloak (not sure if the advantages of the cloak would stack with me casting Chameleon, your verdict oh great GM? Also if anyone else wants they can have it, I have Chameleon to make me harder to shoot)
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Re: The Sickle Dances

Post by BloodDiamond on 2012-02-21, 21:44

technically it's about hiding, so not really a negative to shoot, a negative to find really-so lack of target, not hundred percent sure if it would stack
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Re: The Sickle Dances

Post by Whisper on 2012-02-22, 07:29

Greetings,

Eulogy for the dead
I am the Resurrection and the Life, Saith the Emperor:
He that believeth in me, though he were dead, yet shall he live:
and whosoever liveth and believeth in me, shall never die.

I know that my redeemer liveth, and that he shall stand at the latter day upon Terra:
And though this vessel be destroyed, yet shall I see Him:
Whom I shall see for myself, and mine eyes shall behold.

We brought nothing into this world, and it is certain we carry nothing out.
The Emperor gave, and the Emperor hath taken away;
Blessed be the name of The Emperor.

Blessing
I will offer a personal blessing to the Widow from the Emperor. It is possible for me to do so, basically the effects of a standard blessing except she becomes a blessed individual, forever. I have the resources to do so.

As far as the situation with Ralf (Michael's Character) goes I am obligated to obey the rules of the Imperial Creed. I already know that he is a mutant, if he flaunts his mutation and does not repent towards the emperor I must kill him. Furthermore, if he acquires another mutation I will make my hatred test and if I pass I do not kill him but I must seek redemption myself, (See sister Oblatia). If on the other hand I fail I must kill him. Or he must kill me.

A fundamentalist Sister of Battle and a psyker who is quite radical cannot co-exist in the same group.

Regards,


Peter.

P.S. One possible solution is that I am assigned to another inquisitor who is non-radical.
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Re: The Sickle Dances

Post by Niko on 2012-02-22, 07:56

So basically we have until Ralf's next mutation to find a loophole to stop you leaving and/or killing him?
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Re: The Sickle Dances

Post by Wr4thch!ld on 2012-02-22, 11:21

Shotgun Power Sword. bounce
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Re: The Sickle Dances

Post by BloodDiamond on 2012-02-22, 20:12

and we have another radical... If peter were to die and you took his stuff... intresting things Very Happy
As for you're inquisitor he doesn't worry about you're group because SoB presence...
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Re: The Sickle Dances

Post by Niko on 2012-02-23, 12:40

BloodDiamond wrote:As for you're inquisitor he doesn't worry about you're group

DADDY DOESN'T LOVE US Crying or Very sad
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Re: The Sickle Dances

Post by BloodDiamond on 2012-02-24, 00:58

no daddy doesn't love you, he trusts the SoB to stop you going too far off the rails
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Re: The Sickle Dances

Post by BloodDiamond on 2012-03-02, 00:46

For everyones reference, this week is the opt in mission, if you are not wanting to join this mission i will find something a little bit less life threating for you to do, Mark's time will be getting used to whatever new autmentics he gains for example, there is a no-fate-burning death avalible in this mission if you lack a good plan...And no i don't care that half of you have 4+ fate.

everyone but marks gets a letter from your inquisitor asking you to put forward money for your techpriest to be 'fixed up' which directs you all to the tech palace in the another hive city on Scintilla.

the session will start at 13:00ish, end at 21:00ish, and have a break while i go to a pirate committee meeting(hour or two) in which i expect people to head out for food etc...
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Re: The Sickle Dances

Post by Whisper on 2012-03-03, 12:08

Greetings,

To provide a synopsis.

Winter on Twilight
Winter comes to the planet.
With fire and faith we seek to damn it.
Winter has it's tools we seek to claim.
We have some time with which to play.

Run the gauntlet, lose our way.
Where we go who can say.
Shoot the ghost, with hell to pay.
Find the book to be on our way.

Daemons and Xenos bar the path.
To split the party will make us last.
Less makes more or so it seems.
Unless the traitor can be redeemed.

Too far gone the plan it seems.
Eldar come to end the scene.
Making ready with fire and skill.
Make them pay with bitter pills.

Defences ready we urge them on.
The traitor falls to the gun.
Book and sword have been reclaimed.
Brother and Sister revealed by flame.

To end the show.
The dead speed passage.
Inner to outer the two become.
Destruction brings life for more than one.

I thought this would be nicer than a long list of what we did. This way you have to decipher the lines to understand what happened. Good luck.

Regards,


Peter.
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Re: The Sickle Dances

Post by BloodDiamond on 2012-03-03, 21:46

thats quite intresting way of doing it. covers most everything...

erm next week is the start of the next mission

One major difference: you get an aquisition(though not the SoB) one item up to rare, and a possiblity of a very rare or higher as well, think about what you want and we'll deal with it in session, this is just to try and speed up that process...
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Re: The Sickle Dances

Post by Wr4thch!ld on 2012-03-09, 22:40

Hey guy's, looks like im still under the weather, so I won't be able to make the game today, sorry.

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Re: The Sickle Dances

Post by Niko on 2012-03-10, 09:42

Don't worry, we prepared ourselves for the next mission, then called it a day since Julie's voice was dead by that point.
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Re: The Sickle Dances

Post by BloodDiamond on 2012-03-16, 00:08

The mission impending;
Liam are you cool with using your rare/very rare slot to get a tank?
Caliean you get one up to rare aqisition, which does need to be cleared with me
The jar with the head of the widower is presented to you as the only thing that can guide you in the persuit of eurasmus harrlock... i don't Care who takes it but i feel that dissision should be made regardless, for if you perchance, fall off a cliff...
You get 8 Maccabian Janissaries, with two experiances NCO's(Childres and Makrade).
On the ship is a sizeable crew that will talk to you, with respect and mild horror...
Also can i know who got the very rare last time, you've a chance at another one

Everyone can add if they don't already posses:
  • hooded envioremental bodyglove with hexagramic wards
  • Respirator
  • 20 rounds of holy ammo for a weapon of choice, if you lack a sp weapon, a bestquality Stub revolver is provided(or if that is your chosen gun you can swap out)
  • one personal very rare item, that needs to be cleared with me
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Re: The Sickle Dances

Post by BloodDiamond on 2012-03-27, 23:36

So anyone planning to put up what you did last session?

On another note mechanically you're halfway to the goal to which you're headed, but you'll probably take longer to get there then just next session, many non-mechanical things to do, also warp...
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Re: The Sickle Dances

Post by Whisper on 2012-03-28, 05:49

Greetings,

Down we go, in the snow.
To seek the thing, that lies below.

Firey ruin from which we spring.
To smite the ones who guard the way.

Waaaaaarp... etc. etc.

Regards,


Peter.

P.S. I think that sums up what happened.
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Re: The Sickle Dances

Post by Niko on 2012-03-28, 09:36

Also, TAAAAAAAAAAAAAAAAAAAAANK.
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Re: The Sickle Dances

Post by Wyn_Ryu on 2012-03-28, 19:39

Niko wrote:Also, TAAAAAAAAAAAAAAAAAAAAANK.

Yes tank but who in the tank can actually operate it in the fight we're about to have? I do believe everyone but Chewy and I are unable to fight in the encounter? And Chewy is currently invisible to us.

Also no psychic power T-T
Though it might be a good thing considering where we are Neutral
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Re: The Sickle Dances

Post by Whisper on 2012-03-29, 00:31

Greetings,

Sister Famulous is considering whether to burn fate or not...

Regards,


Peter.
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Re: The Sickle Dances

Post by BloodDiamond on 2012-03-30, 00:04

burning fate to do what exactly?
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Re: The Sickle Dances

Post by Whisper on 2012-03-30, 07:25

Greetings,

Protection from the Daemons for the party as a whole.

I would have spent before hand but I forgot, and by the time I realised it was too late.

Regards,


Peter.
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Re: The Sickle Dances

Post by BloodDiamond on 2012-04-05, 06:09

Just for claritys' sake: not running this week(6/4/2012) Due to lack of not terrified characters...

Peter you may burn...
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Re: The Sickle Dances

Post by Niko on 2012-04-25, 01:04

Previously, on Dark Heresy…

The party found themselves face-to-face with two vile daemons, with half the players busy wetting their pants in fear. Outside “The Violator”, the Sister Famulous and the bait brave soldiers – fought bravely against their horrific foes. After a struggle, much deliberation and some amount of tank, one of the creatures succumbed to the party’s might, while the other engaged the Sister in a climactic duel of tonsil-tennis.

Ralf continued to derp.

Fortunately, at that very moment, the brains of our heroic duo came to his senses, to show the rest how it’s done. Also, some other guys woke up or got psychic powers back, or something.

Gallantly seizing control of the mighty machine’s weaponry, Church (assisted by some other people) taught the demonic enemy a thing or two about shock and awe. At this very moment, one of the red-shirts Janiseries stepped forward, changed by this dramatic confrontation. A new hero is born, and his name is Gaius (played by Scott MacIver).

With the immediate threat quashed ‘neath their booted heels, our intrepid heroes solved the brain-twisting mystery of the weird messed up floor, saving the damsel in distress from a future of eternally floating in this puzzling chamber. And some guardsmen helped. Proving themselves capable of both brains and brawn, Church ‘n’ Chewie bravely pressed on.

While navigating the tunnels, our party found itself separated, with the fragile and delicate half distanced from the charismatic, handsome half – blocked by a mysterious barrier. Using their wits, their tank, and their back-alley degree in dentistry, Church ‘n’ Chewie removed the barrier – discovered to be teeth, and thundered forward to once again rescue the helpless Sister.

After “The Violator” lived up to its name, our dashing champions of virtue came crashing down on near the rest of the party, bravely saving them from very imminent, near-danger.

What will happen next week on Dark Heresy? Tune in to find out…
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Re: The Sickle Dances

Post by Whisper on 2012-04-25, 01:21

Greetings,

Refer to the Sister Famulous as a 'damsel in distress' at your own peril.

Also the biggest threat to the Sister last session was the rest of the party.

Regards,


Peter.

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"When did I realise I was God? It was when I was praying and I realised I was speaking to myself."
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Whisper
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Re: The Sickle Dances

Post by Niko on 2012-04-25, 02:19

You know I can call her whatever I like outside of the game, right P-Dawgg?
(I added an extra g, just for you.)
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Niko

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Re: The Sickle Dances

Post by Niko on 2012-04-28, 02:41

Just a quick note to let you know that I am respectfully leaving the game permanently. Thanks to Julie for GMing this long, and best of luck to the rest of the party. I'm happy to donate my character sheets, should you want to run Church as an NPC to the end of the encounter/indefinitely.
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Niko

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Re: The Sickle Dances

Post by BloodDiamond on 2012-10-15, 18:56

Right, I plan to continue running this, as of next Thursday(25th) though would like to know if this suits, if too many can't then I'll have to find another time, however during uni hours times are unavailable due to timetable clashes
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Re: The Sickle Dances

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